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Calling RTS Rooi

Started by Plum2 REPLIES21 VIEWS· 19 Aug 2026, 10:18
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Plum
PlumCaptain21,606 posts
19 Aug 2026, 10:18
#1
19 Aug 2026, 10:18#1

I've started working on a little project.

Dunno what to call it yet, but it's an evolved version of chess.

The core idea;

Pieces have both an innate move set just like chess pieces do but they also have an aura.

EG Ranger - A piece has the ability to move three diagonal spaces in any direction and its aura make its so any adjacent friendly piece's move set changes from whatever its initial move set is to being able to move 3 spaces vertically or horizontally.

So for each piece you need to remember its move set and its aura. Basically two tiers.

The "king" and "queen" have a third tier where, for example, when beside a Ranger they can do all their usual move set plus the bonus the ranger provides and the bonus's range is increased by 1.

The board will be bigger than a chess board and the core strategic decision will be around opting for solo pieces moving on their own to maintain board control or grouped pieces to maintain power focused in specific areas.

I'm going to try to code it with AI.

That's the basic idea.

  1. what do you think
  2. can you think of any ideas for move sets and auras.

One extra element I thought of bringing in is races. Each race has some tweaks to the move sets of some of its pieces. But that may overcomplicate things.

Rooinek
RooinekCaptain18,576 posts
19 Aug 2026, 10:54
#2
19 Aug 2026, 10:54#2

First thought is that in your ranger example, the bishop is weakened. The bishop can already do those moves so it's not gaining anything whereas the knights and rooks are greatly enhanced.

Sounds interesting though. Keep me in the loop.

Plum
PlumCaptain21,606 posts
19 Aug 2026, 13:38
#3
19 Aug 2026, 13:38#3

Thinking of some of the basic move sets. Perhaps too complicated.

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