Deus, this is a response to your comment that the Boks need to further bolster their defense in midfield as opposed to exploring more attacking options.
Yes, defense is important, but do we get to a point where we focus so much on defense that we compress the skill range and end up as shown in the diagram below where we spend too much time competing where lesser teams have parity?
From most of your posts, I can tell you think SA rugby is pretty much useless. Meaning that it's very likely that you don't agree that our skill ceiling is as high as I seem to think it is.
My view is that we have one of the highest skill ceilings in the world, but our coaches, through their defense and kicking-based mindset, very rarely set our teams up to be playing at our ceiling where pretty much only the ABs could compete with us.
This is why we struggle to beat Argentina on our home soil...and then we have a team that goes to Argentina, is less constrained by strict rules, spends more time playing at the skill ceiling, and end up wrecking the Argies at home.
To me, it explains why we have been struggling to beat many lesser teams.
And then our strategy against the ABs is to attempt to drag them into our compressed low-skill ceiling game, which they don't fall for and refuse to take part in...resulting in us getting demolished by them.
In general, the sample size for rugby is very small compared to other competitive activities, like gaming.
A particular game that I play, is very strongly focused on skill ceiling. During some phases, the developers update the game to reduce the skill ceiling and when that happens, it becomes much more difficult to beat lesser players. Inevitably, the hardcore players complain and the game is updated to increase the skill ceiling again, by for example promoting movement, quick decision-making, accuracy, etc...at which point, the disparity between lesser and better players becomes way more obvious and its easier for better players to beat worse players.
The sample data in gaming is massive and one can literally track the performance of the top 5% of players over a period of time during a particular version of the game. And it's without fail always the case that the wider the skill range is, the better the top 5% of players do because they spend more time competing in a space where the lesser-skilled players can't hang .
What do you think, are we really better off being more defensively minded?
Anyway, its a tad tricky to put this into the right words and terminology, but i think you get what I'm saying.
