Mozart you in the past referred to Rugby Game Plans and Playng Styles so I looked up on the internet and founmd the real desdcriptin of whta the two defciptions eally entail:-
Rugby Game Plans
Rugby game plans are strategic blueprints guiding a team's attack and defense, built on core philosophies like physical dominance ("Physical Game"), structured kicking ("10-Man Game"), or fluid movement ("Motion Game"). They involve controlling set pieces (scrums, lineouts), exploiting opposition weaknesses, managing game rhythm (tempo), and adapting tactics for phases like turnovers or restarts, all while ensuring clear communication and disciplined execution.
Rugby Playing Styles
Rugby playing style blends evasion and contact, focusing on moving the ball forward by running or kicking (but only passing backward/sideways) to create space, score tries, and kick goals, with key elements including the tackle, ruck, and maul to contest possession, and team strategies like the fluid "1331" structure aiming for quick ball and mismatches to break the defensive line. Styles vary, from physical powerhouses (like South Africa's emphasis on strong forward carries) to fluid, running games (like traditional New Zealand).
Core Principles
- Forward Movement: Advance the ball by carrying or kicking, but never pass forward; only backward or sideways passes are allowed.
- Space Creation: The main goal is to find and exploit space, often by out-numbering defenders or making them commit.
- Contact & Possession: Tackles stop ball carriers, leading to rucks (contested ball on ground) and mauls (contested ball with players upright), crucial for maintaining possession and restarting play.
Key Tactical Elements
- The Fly-Half (No. 10): The "pilot," deciding whether to kick, pass, or run, directing the attack.
- The Inside Centre (No. 12): A physical "crash ball" runner to gain yards or a playmaker, linking with the 10.
- The Full-Back (No. 15): Covers deep, reads the game, and often launches counter-attacks from kicks.
- Set Pieces: Scrums and lineouts are set plays to restart the game and gain possession.
Examples of Styles
- South Africa (Springboks): Known for dominant forward play, strong carries, and a focus on fitness and physicality to impose themselves.
- Fluid/Running Game: Emphasizes quick ball, inter-passing, and exploiting space out wide, often seen in traditional Kiwi rugby.
- Low-Error/Territorial: Prioritizes minimizing mistakes, strong defense, and gaining territory through kicking, like modern Welsh rugby.
Modern Structures
- 1331 Attack: A structure where forwards spread out, clearing contact quickly to create overlaps and mismatches for the backs, testing the defense across the field.
When you deal with the above is clearly based on BS self-opnoons and not on fact, If you refer ro for instatce box kxks - you should provide how many box kixks trhe S prin gbok scrumme made compared to the opposition tem - how many balls passed to the fluhalf and how many of those he kicked.
A s far as kicking is concerned in the eepriod 2012 to 2015 you vidorously defended kicks by the scrummies and flyhalfs - which you now claim is the case since 2018. When some members citicized it the defemse you used was that is "Traditional Sprinm gbok Rugby". However nobody ever said that kicking is not part of the game - it is indeed - but that is where the issue becomes complicatedm Fact is that San C arter kiccked balls mre than Morne Steyn did - but there is a major difference in what the two players achieved in the icking game. Carter was a strategic kicker that put the oppo nents under pressure - Morne's kicks were inaccurate and aimlees allowing or counte-attacks by the opposition. At his sta ge in his career Sacha kicks in the Carte style and that is wat made him different a a kicker from other SA flyhas since 2000.
What you made about the twp definitions indicate not reel analysis of matches, it is BS you dreamed up as being applicable to the Springboks. If you want to justify your statements you should abse it on facts, and provide them on site - but you never do. All is loose descriptions without eal facts and that represents prejudiced BS/ .